Notes

Avoid plot lines

 * Perhaps have Kelsers father not be a good influence
 * Have expendable characters around Kelser, instead of all of them being core
 * Avoid excessive injuries in battle scenes that people still live through
 * Conflicts which are neatly separated into episodes, each steadily escalating until a final battle. Every one is designed to aid the character into Learning Something In Order To Become A Better Person. Losses or consequences are minor or non-existent.
 * Pretty much any villain ever. Particularly those who "underestimate", "cackle", "tortures for fun", harms animals and children, mistreat their allies/underlings, have daddy issues, or are obsessed with money and "power".
 * "Natural talent" and "innate ability" making a character better than anyone else, e.g. inherited magic. This power also never corrupts the good guy.
 * Token characters. That dark brooding guy with a vague past (supposedly deep) no one trusts but saves them because of Heart Of Gold. That fiery woman who doesn't need a man to define her and is paired off within two chapters. That royal youth who truly understands the poor and needy. The reluctant ruler who is "the one who should rule us because s/he's the only one who doesn't want to do it". The child that has to be rescued and/or teaches someone to love life again. Talking/mindlink animals. Abusive or wrongfully dead parents existing only for angst-fuel. Peasant youth who is heir-in-hiding. Healers who have no self-will. Native peoples with mysterious old-world-wisdom and control over nature. Bullies. Happy prostitutes. Innkeepers.